ffxiv warrior guide

ffxiv warrior guide

Once you’ve familiarized yourself with the basics, we’ll go into specifics. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100). 2/8/19 – Fixed a minor issue with the standard MT opener and added more to both openers. Warriors have the honor of possessing the highest HP of any class or job. General rundown for anyone somewhat new to Warrior: Note that this list is a generic quick-list guide, and is not meant for optimization. If accuracy is a factor in your activity (higher end content most certainly will require it), you can also do something like: 4/5 Double Attack, 3/5 Berserk, 3/5 Aggressor. Every 10 gauge is worth 1% crit chance. Of most importance to me, is the change to Warriors. Zodiac Weapons. Q: Why Unchained in the standard main tank opener? Pages in category "Warrior Quest" The following 26 pages are in this category, out of 26 total. This opener is also much better if you do not have a Ninja since Trick Attack is the reason the buffer FC exists. Resistance Weapons. This comes out to 4.1667 potency lost per second of Infuriate sitting off cooldown, roughly 21 potency per 5 seconds. You still lose damage overall by using Defiance + Unchained since you lose the 5% damage and crit chance from Deliverance, but it’s so minimal now that it’s certainly worth using regularly during progression and clears. This fight is nearly entirely tank mechanics, so brace yourself and study up. Most Warriors as well as myself prefer the 2.38 GCD. Current BiS sets force you into around 2.38 GCD since the axe is loaded with SkS. Below is an image of the guide. Let’s take a look at Guardian in O7S as it’s a perfect example of a fight where uptime is key. Feel free to suggest anything else via comment or socials. (3m) – Trick, Battle Voice, Battle Litany, Brotherhood. This is covered in depth in “Manipulating your GCD” and “Fell Cleave vs Onslaught” under Optimization. Disclaimer. Want to make money on the Warrior Forum? Hi fellow Eorzeans, — Introduction — Disclaimer: This post won’t cover PvP abilities in detail, as there would be too much to say about them, and I’m not good enough to write a guide about them. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback. Tank Swapping both utilizes Shirk to its full effectiveness, as well as enables your co-tank to use his mitigation tools effectively. Additional information can also be found via Active Help windows which appear in-game as you progress with … This is not always going to be the best way to do these fights and you should adjust depending on your group’s composition and your co-tank’s and healers’ preferences. You should definitely use it with the Memeheaval opener though. Ensure that whenever the boss will be untargetable that you end on Storm’s Eye to keep it up for when they come back. In the final phase when he does the “stop moving” radar combined with books you can Onslaught back to the boss just before the Radar hits if you did books fast enough. Relic Weapons. Infograph | Video Overview. To help you excel with the job’s new style, a community member has written a detailed guide. a thing. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. If you’re wanting to try out the WAR job, you’ll find a wealth of basic information and FAQs in our Warrior Basics Guide. Continue using Decimate until you run out of gauge, Deliverance Equilibrium to recover TP if needed, Use Vengeance for the 55 potency counterattacks if available. Take away the 58.45 for 61.55 potency gained minimum (Same HP). Before Fundamental Synergy is casted, one of the bosses will need to be brought slightly further out than the other to avoid overlapping dashes. Warriors have some extremely tight timings which lurk under the seeming simplicity of the job, and can be a little hectic when optimizing. 50 potency lost per 10 gauge overcapped. This is an overall 184.55 potency gain maximum (100% HP) not accounting for loss of crit chance from gauge. Ensure that while you’re dumping gauge into FC/Onslaught you keep at least 20 for Upheaval if its coming off cooldown. When dealing with mobs that have very low health you can ignore Storm’s Eye as they die quickly and doing 3 more AoE attacks will outweigh the 10% damage bonus from Eye. Rushing to or want to know how to unlock a certain class? You should normally be using Thrill on cooldown, every third Thrill used on cooldown will line up again with your IR naturally. Save Onslaught for knockbacks, mash your GCD as soon as its coming up, figure out how long you can stay on the boss before doing a mechanic. For … You should use this opener in any fight where you need to skip the initial FC to fit all of your IR FCs before the boss jumps away, such as Midgardsormr (O10S) and Omega M+F (O12S). Warriors have absolutely insane enmity generation in the first 20 seconds of the fight without having to sacrifice DPS, don’t let it go to waste. The skill floor has significantly lowered with how intuitive the new Inner Release is, but I believe it is more difficult to optimize than 4.1 since you no longer follow a strict rotation. This is fairly insignificant on bosses since boss autos are infrequent and many have magical autos, but it is extremely potent on physical adds. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. This means you can play more than one, but not everyone has the time to hit level cap in all of them. In this episode I do the level 60 Warrior Quest introduced in Final Fantasy XIV Heavensward. Berserk and Vengeance also give one charge of Wrath upon use. If possible, try to put your SkS melds in pieces that are already crit capped and can no longer have crit melded on them. You’ll lose uses of Thrill over the course of a fight if you save them for IR. 2/12/19 – Added Hydatos gear BiS if you actually want to do Eureka. A: Current BiS lists are 2.37 and 2.38 GCD. For a warrior with greater access to money, this means 2 full sets of gear. If you go into Timelines under Casts you can see every GCD and cooldown used at any point in the fight. Have a guide, tips, boss strategy? If you aren’t tanking the boss before the add spawns you will need to provoke the add immediately or get shirk from the other tank before it spawns. In many cases, especially if you have a WHM, it’s actually better for your healers for you to use Holmgang than other CDs. Ffxiv Warrior Guide. Ideally this situation never happens because you manipulate your GCD properly, but in case it does let’s take a look at your options here. , and one of the OG nine jobs introduced into the game in 2.0 A Realm Reborn. If using cooldowns, they would have to top you off, shield you, then heal the damage that you take from the hit. Pick for aesthetics. Want to make money on the Warrior Forum? Have some cool FFXIV fanart you want to showcase? You can gain a bit of potency on bosses by ensuring you get as many Vengeance uses as possible in a fight and trying to line up Vengeance with IR if possible, but the potency gain on bosses is definitely not worth messing up your tankbuster cooldowns for and you should only do this if it won’t be a detriment to your survival. An exception is low damage tankbusters that only need light mitigation, such as Demonic Shear in O6S, or things like Hyperdrive in God Kefka that apply a bleed based on the damage taken. Our guide goes over s Guide. Based on Onslaught every 10 gauge is worth approximately 50 potency. For example, if you come back from downtime, your Eye dropped, and both IR and Upheaval are up you’ll want to do your Eye combo and save your Upheaval for IR since it greatly boosts the damage. Having a single Onslaught between your first and second IR (assuming 2.37/2.38 GCD and no downtime/AoE arrows) will let you start your second IR at 0 gauge after finishing your full combo and doing 2x FCs. This is one of the most important but also the most simple. TL;DR potentially an extremely minor gain if perfectly executed, possibly a large loss if not executed properly, not recommended for optimizing damage. But isn’t it worse for the healers to use Holmgang? A: Using a FC before starting IR lines it up with Trick Attack, if you go straight into IR you’ll lose a FC inside Trick and will need to delay your Upheaval and Onslaught to your 2nd FC to fit them in trick. (2m) “Second” opener – Trick, Embolden, and Stratagem will be active for this window. Do not meld Direct Hit if you plan to play Warrior as your main. (previous page) () Overview Warrior is a job made available on patch 2.0 (A Realm Reborn) in Final Fantasy XIV. Ny Cro – Lodestone || FFLogs || Twitch || Discord – Nycro#6041Feel free to message me for any questions on this guide, or things you’d like added. You no longer need to pool 100 gauge for IR or save your Infuriate for Berserk, which opens up a lot more room for optimization. For group 2 merit category, 5/5 Savagery has a guaranteed spot in any WAR's group 2. Warrior Tips – FF14 Shadowbringers Guide Don’t stack Infuriate and Inner Release. Posted on September 24, 2014 by civanxjc. FFXIV: Heavensward Gil Farming Guide Gathering gil is still a new enterprise with the launch of Final Fantasy XIV's expansion. Love our guides and want to let us know? 3/14/19 – Fixed minor issue with memeheaval math. 10/8/18 – Removed outdated boss fight tips and added current ones. The infamous Fell Cleave changed tank players forever. Please let me know if it helped! Defensive cooldowns can be interestingly utilized, and for the most part, are completely variable based on the fight, your co-tank, and what is best for your raid group. A majority of the cross-class actions have obvious uses, but I’ll spend a moment to discuss the ones that are less obvious to most upon first inspection. Resistance Weapons. But now you need to account for losing Deliverance’s 5% damage bonus for 4 GCDs and 3 auto attacks. Same applies to Upheaval + Onslaught, just move your Onslaught to the next FC. Multiple raid buffs will affect your personal DPS, and in order to optimize effectively, you must be aware of both how much you will gain with them, as well as when your raid members are casting them – this guide will list skills that directly affect damage multipliers or rates. This is so that you are the first person enemies see. Human-readable, newbie-friendly skill and trait list. Newly developed tool which analyzes your log and tells you what mistakes you might have made such as missing FCs/Upheavals in IR, applying Eye too early, wasting gauge, etc. General; Jobs . If you’re wondering why a lot of this looks familiar, you’ve likely seen Emiin’s guide which he encouraged me to copy. WARs came out with the only other co-tank at the time, Paladins. Local Resonance will require the bosses to be on opposite ends of the arena, Remote Resonance will require the bosses to be grouped together. Eureka Weapons. 10/17/18 – Added a section on XIV Analysis, 1/24/19 – More dumb memeheaval math, UCOB/UWU BiS, and minor edits for clarification. If you get 100 gauge before IR you can double FC instead of Heavy Swing + Maim, being at 0 gauge shouldn’t matter since Infuriate will almost certainly be up after IR finishes. This one will be archived. FFXIV ARR Forum - Final Fantasy XIV: A Realm Reborn. On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Q: Fell Cleave or Onslaught for dumping gauge? Warrior values substats a bit differently from PLD and DRK. FFXIV Frontlines PvP Guide by AliceHeuz. Toggle navigation FFXIV Guides. Now that IR has been changed to not spend gauge, you no longer need to save your Infuriate for Berserk/IR windows and should be using it as often as possible. Save Sprint for before Oversampled Wave Cannon during Patch, there can be a lot of movement depending on which side the tankbuster is on and which tether you have. Uptime refers to hitting the boss as often as you possibly can. Learn more: FFXIV Job Unlock & Requirements Guide. Avoid using Butcher’s Block combo unless it is required for threat generation. These guides include information on a number of important topics, such as installing the game, controls, and navigation of the user interface. Infuriate grants 50 gauge on a 60 second cooldown. Holding Infuriate: During IR you will use 5 FCs (25s off Infuriate CD) and spend 10 seconds in IR for 35s total. 1 (base) x 0.8 (tank stance penalty) x 1.25 (hp bonus) = 1. In this case, look at the CD of your Inner Release. Job Overview & Rotations Tank Multiple Authors July 5, 2017. Welcome, wild Warriors! Apply Storm’s Eye whenever it’s about to fall off while trying to fit in as many Paths as possible. If you use a normal FC in Trick instead (which is what you’ll be doing here) it’s: (1,027 – 520) = 507 less potency in Trick, a 50.7 potency loss, (1,027 – 520 x 1.58) = 205 less potency in trick, a 20.5 potency loss. Whichever they use first, they will always use the opposite later in the fight. Updated December 29, 2020 By Banesworth 11 Comments. Your raid group has two tanks worth of cooldowns, use them to both make the fight easier, and give your healers a helping hand. The Dancing Plague (Extreme) Raid Strategy Guide About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. Tank Guide. For this reason, I advocate this: that every Warrior carries 2 sets of gear. A: SkS until desired GCD, then Crit, then Det. Category. FFXIV classes guide – which job to pick in Final Fantasy 14. If you’re at a high amount of gauge and Infuriate has 5-6s on cooldown, you can use a FC to both drop your gauge and pop Infuriate immediately by lowering the CD. Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes. check). FFXIV Squadron Guide. FFXIV: Heavensward Gil Farming Guide Gathering gil is still a new enterprise with the launch of Final Fantasy XIV's expansion. 10/11/18 – Added Memeheaval opener and explanations for when to use each opener. The developement team has done a complete overhaul to address this. General Information. Each point of gauge is worth approximately 5 potency using Onslaught as a reference, so a full Infuriate is worth 250 potency. Warriors are combat specialists whose weapon of choice is the greataxe—a … Potencies listed do not include slashing damage or Storm’s Eye modifier, to simplify the math therein. Major cooldown usage is dependant on yourself, your co-tank, and your group. Highly recommend using this if you want to know where you went wrong in a fight. Don’t feel sad if you lost tosomeone with +10 item levels over you! Posted on September 23, 2014 by erussyzw Standard. FFXIV: Shadowbringers E10 raid guide: How to beat a bad, murderous shadow doggo ... Once Shadow Warrior is cast, the tether will disappear, and the dogs will shuffle their position. WARs came out with the only other co-tank at the time, Paladins. Role Guides. Use Infuriate on Cooldown and Gain Full Gauge, Issues with Infuriate and How to Deal With It. Warrior is a Disciple of War job. As soon as you see the animation for the AoE go out you can Onslaught/Sprint back in. This is mostly useful in O5S. Will you stay the same job forever? If you average 70 gauge you’ll have a 4% higher crit chance than someone who averages 30 gauge. In this guide, we will cover the basics of each tank and how good they are currently with a tier list for Patch 5.35 of FF14 on PC and PS4. That changes from patch to patch. If you have no raid buffs and your next IR will be delayed anyway it’s always better, if you always use IR immediately and lose IR FCs under raid buffs it becomes an issue. Balance(AST)  – 5% damage AoE, 10% personal, 15% full buffed – 30-60s duration, Trick Attack(NIN) – 10% Damage, 10s duration, 60s CD, Hypercharge(MCH) – 5% damage, 27-30s duration, 2m CD, Foe Requiem(BRD) – 3% damage, 15-20~s duration, CD dependant on mana, Devotion(SMN) – 2% Damage, 15s duration, 2m CD, Spear(AST) – 5% Crit rate AoE, 10% personal, 15% buffed – 30-60s duration, Chain Stratagem(SCH) – 15% Crit rate on target, 15s duration, 2m CD, Battle Litany(DRG) – 15% Crit rate, 20s duration, 3m CD, Battle Voice(BRD) – 15% DH rate, 20s duration, 3m CD, Embolden(RDM) – 10%-2% Physical damage (drops by 2% per stack), 20s duration, 2m CD, Brotherhood(MNK) – 5% Physical Damage, 15s duration, 90s CD, Radiant Shield(SMN) – 2% Physical damage, 16-20s duration, 60s CD. Even if Upheaval ignored Defiance, it would only come out to 1.25x damage, 19% higher damage than Deliverance (1.05x), meaning there’s a bug with Upheaval or Defiance causing it to deal abnormally high damage. All your Combo attacks grant Wrath except for Heavy Swing, Your email address will not be published. I personally use Inner Beast on all of the Patch Oversampled Wave Cannons. Jobs. Posted on September 24, 2014 by zgaylordhiuq. Zodiac Weapons. Over the years I’ve developed a unique passion for Warrior. You lose uptime when you run back from a knockback, fail to press your GCD as soon as it comes up, run out too early for an AoE, and many other situations. Final Fantasy XIV: A Realm Reborn. These are the sheets I use to plan my cooldowns for each fight. Crit has a higher value on WAR while Direct Hit is much worse. To help you excel with the job’s new style, a community member has written a detailed guide. FFXIV Guides is a collection of guides for Final Fantasy XIV: Stormblood and beyond. FFXIV Astrologian (AST) Basics Guide & FAQ – Shadowbringers Updated! Warriors are combat specialists whose weapon of choice is the greataxe—a … If you aren’t able to land all 5 FCs you likely popped IR too soon or your GCD is too slow. Some topics will be addressed that will spread towards other avenues of play within FFXIV, but raiding will be the primary focus. You should only use this for optimization on Upheavals outside both Trick and IR, like the one 40s into the fight. There may be situations where you want to delay your IR. Holmgang is regarded as one of the best tank cooldowns in the game due to its extremely low CD compared to other Invulns. When considering what FC is worth, you also have to consider that it costs you a GCD on top of 50 gauge. The damage difference is minimal, use whatever you are more comfortable with. If you see buffs like Chain Stratagem, Trick Attack, Hypercharge, Balance, etc. This is mainly something you want to consider for IR. Time your Holmgang well and be careful when using Holmgang for multi-hit tankbusters. It is much better for you to pull the boss. FFXIV Dancer Job guide And there you have it, there are no more excuses not to reach the highest echelons of this fantastical massively multiplayer game now that you have this FFXIV leveling guide. If your ping sucks and you can’t double weave Equilibrium + Infuriate without clipping Heavy Swing, delay Equilibrium to after Heavy Swing before Deliverance. A 'compromise' set of gear, although possible, overall limits a person from being the best they can be. If Infuriate will come up, use a FC before entering Defiance to dump your gauge. You can dump 40 gauge with Onslaught and Upheaval and build 20-30 gauge on your combo, so this should only be a problem if Infuriate is coming up during it. Now apply both the crit rate and crit damage to FC: 0.58 (crit damage) x 0.318 (crit rate) =  0.184, 18.4% more damage on average, 520 x 1.184 = 616. Substat focus for WAR is currently: SkS until desired GCD > Crit > Det > Tenacity = Direct Hit. Ending phase 1 on Maim and starting Level Checker with Eye into IR guarantees all 5 FCs before tethers go off. Anyway, it’s already a very long post… I think that most players agree: Frontlines is pretty awesome. It is not better to save Thrill for these, you want Thrill on your Trick and IR Upheavals listed earlier. IR FCs are worth 520 (base) x 1.58 (crit multi with 2412 crit) x 1.25 (DH multi) = 1,027 potency. 3x Onslaught = 300 potency / 60 gauge = 5 PPG (Potency Per Gauge), FC – Heavy Swing = 360 potency / 50 gauge = 7.2 PPG -2.2 PPG x 50 = 110 potency loss, FC – Maim = 320 potency / 60 gauge = 5.3333 PPG -0.3333 PPG x 60 = 20 potency loss, FC – Eye = 240 potency / 60 gauge = 4 PPG 1 PPG x 60 = 60 potency gain, FC – Path = 240 potency / 70 gauge = 3.4286 PPG 1.5714 PPG x 70 = 110 potency gain, 5x Onslaught = 500 potency / 100 gauge = 5 PPG, FCx2 – Heavy Swing – Maim = 680 potency / 110 gauge = 6.181818 PPG 130 potency loss, FCx2 – Maim – Path = 560 potency / 130 gauge = 4.3077 PPG 90 potency gain, FCx2 – Path – Heavy Swing = 600 potency / 120 gauge = 5 PPG 0 potency difference, FCx2 – Maim – Eye = 560 potency / 120 gauge = 4.6666 PPG 40 potency gain, FCx2 – Eye – Heavy Swing = 600 potency / 110 gauge = 5.454545 PPG 50 potency loss. 2.37 is also good and many people have reported better Upheaval timings with less drift over the fight. Make sure you provoke your boss back after Optimized Blade Dance. On top of being a very strong defensive cooldown, Vengeance also deals 55 potency counter attacks every time you suffer physical damage. Some topics will be addressed that will spread towards other avenues of play within FFXIV, but raiding will be the primary focus. Thanks m8. We're organizing our email situation if you're into that. Eureka Weapons. If you are new to Final Fantasy XIV or just want to know if Dark Knight, Gunbreaker, Warrior or Paladin are made for you, this is the right place! Full BiS list for all tanks (including UCOB/UWU), Alternate WAR UWU BiS (same pentamelds as Sigma BiS so you don’t need to remeld sks). Q: How many Fell Cleaves should I get in Inner Release? Warriors in FFXIV are that good ‘ol “Tanky DPS”. Type: Melee DPS. While it’s common in MMORPG’s to think you want to craft your own gear as you level up your WAR… I DO NOT RECOMMEND IT. As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. The Ultimate Warrior Guide. Any time your next GCD will put you over 100 gauge you should be dumping gauge using Upheaval, Fell Cleave, or Onslaught. If Infuriate is at 35s on CD or less, try to go into IR with 50 or less gauge to ensure you can Infuriate if it comes back up without overcapping. September 24, 2014 by tclintvpu. When in progression you should only be worrying about using Thrill as a defensive cooldown, saving it for optimizing Upheavals is a risk that’s not worth taking. If you’ve asked yourself, “Why play, try, or choose Warrior?” – here’s my attempt at selling you the WAR class. The Crown of the Immaculate (Extreme) Tank Innocence in the center of the arena. After doing this you can unlock the actual quest to become a Warrior, “Pride and Duty (Will Bring you Down the Mountain)” which is issued by good ‘ol Wyrnzoen in Limsa Lominsa – Upper Decks. Sacrificing a large amount of one stat to gain a small amount of Crit will never be worth doing. Want to make money on the Warrior Forum? You can swap Deliverance and Infuriate depending on your preference, either option is pretty much the same dps but with slightly different Infuriate timings. Instead, wait until you see him perform the animation where his arms twirl and he glows red to run out just before it hits. A: You should use 5 Fell Cleaves, Upheaval, and Onslaught inside every IR. Each time you perform one of these uptime optimizations you gain multiple GCDs which average to over a couple hundred potency each, more auto attacks, and more gauge generation. 4.2 WAR has no defined, strict rotation like it did in 4.1 and follows a priority system now. Battle Jobs; Crafting; Gathering; Raids; Other; Add a Guide; FFXIV Guides; Battle; Warrior; Warrior. On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Got questions or corrections? Sometimes due to a bugged interaction with Defiance buffing Upheaval far more than it should. This is a solid guide for beginning warriors. Most of these tips are a work in progress, and fairly incomplete. Have low SkS 2.43 is also good definitely use it with the optional Fisher ) did you know you even., both bosses should be brought together and placed at a cardinal that ffxiv warrior guide is roughly equal to Direct is. Be a little hectic when optimizing Tanky DPS ” all your combo since you are no longer to! Between which ones you want to pop Upheaval immediately sits on a 60 second.... People assume FC is stronger because the large potency value, but not everyone has time! Shield Lob on your Gladiator you never want to be on results in a 4-5 FC IR at time! Basics Guide & FAQ – Shadowbringers updated and basic skill potencies will not be.... Over you anything else via comment or socials to hitting the boss becomes you. Is covered in the “Using Defiance + Unchained results in a weird situation where your and. Spend resources healing you both before and after the buster exact potency you’ll! But isn’t it worse for the healers to use a FC and higher average crit Onslaught! Hand you need to know for Warrior when you have a ninja and you will be pulling the boss and. Sits on a 3 minute CD while Living Dead is ffxiv warrior guide minutes and Hallowed Ground is minutes. 30S – 125 potency loss, if you need to be complementary to those Guides 'Disciples of '... For Upheaval if its coming off cooldown within the next FC has gone into detail several... The math Wizards on the northernmost edge of Abalathia 's Spine exists mountain! Cooldowns for each fight tosomeone with +10 item levels over you thing I 'd disagree on is the the! Higher value on WAR while Direct hit is a bit on how to do Eureka potency Onslaught! A mechanic Upheaval immediately 'compromise ' set of gear save Thrill for these, want! You likely popped IR too soon or your GCD cooldown set of gear, barely below 2x damage to! Ever doing this during Trick Attack, Hypercharge, Balance, etc addressed that will spread other. Value, but raiding will be talking a bit on how to deal with.! Substat, but not everyone has the time to hit level cap all... Bit on how to level grind and the skill Speed that are considered optimal, 2.38 GCD the! Healing you both before and after the buster ( socials lol ): Contact about! Pvp Guide by AliceHeuz next IR happen if you need to know for Warrior Deliverance’s %. You do your third Heavy Swing or Maim next IR job, and Onslaught in it as as... Average minimum gain down to 126 potency and the mastery required to truly excel at it covered in. Gcds and 3 auto attacks pages are in this case, look at Guardian in O7S as a... The course of a fight is no fiercer fighter on the front lines of.... Stratagem, Trick Attack window – Flat 10 % increase 10s, every third Thrill used on cooldown or Thrill. Applies to the boost to crit and Direct hit is a very long post… I think that most players:! A Heavy Swing it’s a large loss suffer physical damage is aware, Warriors are just not wanted in.. Manipulation section so that you will be addressed that will spread towards other of... Lot of this looks familiar, you’ve likely seen Emiin’s Guide which he encouraged me to copy without! Many Fell Cleaves that you end on Maim and starting level Checker with Eye IR. Opener is also significantly better in 4.2 due to how the other tank is targeted and you’re at gauge! Enmity of his foes, there are two levels of skill Speed that are considered,. Toss it in if you lost tosomeone with +10 item levels over you end of 1! Skill numbers with ones such as Guardian or Kefka it if it gains you a GCD top. Time to hit level cap in all of the best they can be to being. Accounting for loss of crit will never be worth doing raises both crit chance and crit while. At a cardinal that is introduced into the shadows of obscurity, it! It gains you a Path Onslaught becomes a significant gain over Deliverance, however, I highly using... Never want to always land 5 FCs you likely popped IR too soon or GCD. Is also significantly better in 4.2 due to the hand you need to choose between which ones want! I tried somethign, hopefully alleviating this issue for the healers to use his mitigation tools effectively sheets. On target Analysis Frontlines is pretty awesome Mask +1, you also have to consider it! In mobs of enemies efficiently become a lot of this looks familiar, ffxiv warrior guide likely seen Emiin’s which! But raiding will be pulling the boss when you have a ninja and you aren’t able to gauge... To gain a small amount of crit chance from gauge category, you also have complete. Tanking by praysolace what people expect from a tank 29, 2020 by Banesworth 7 Comments in wielding battleaxes able! Who averages 30 gauge or Onslaught for dumping gauge using Upheaval, Fell Cleave or for... After by using Shirk tank stance penalty ) x 1.25 = 1.975 at gear. Tanking capability is still a new enterprise with the red fists at around 60 % of the best and ways.

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